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Community Spotlight:
Aqualibrium

Introduction – Aqualibrium is the product of a team of four students (Team Dysania) at Digital arts and entertainment, Howest University. The goal was to compete in the Microsoft Imagine Cup 2011, and to find hi-tech solutions to the problems we face to reach the millennium goals.
Aqualibrium takes you ahead in time, to a scenario where we did not manage to save the earth’s coral reefs. In these coral reefs live algae, producing up to 70% of the daily oxygen on earth. Without coral reefs, most life on the surface will be impossible save for a few very forested areas.
Team Dysania stranded in the second round but has now more or less finished up. After some polishing, a free version will be downloadable from the marketplace at the end of the summer.
The Story – As said before, Aqualibrium takes a look into the future without coral reefs. Some of the last humans have escaped and gone underwater in a giant domed city. For several decades humanity managed to stay alive under the mostly ruined surface of the earth. But the oxygen is running out! Like most solutions of our tie it was not built to endure and a solution must be found!
A team of scientists meet the challenge and designs a robot to go out into the ocean, called 5QU1D, also known as the squid. 5QU1D has a mission and a grappling hook to complete it! With his hook, 5QU1D can gather seeds and with those, new coral reefs can be grown.
You must venture out into the maze of the ocean to find and gather seeds, but you will lose them to hungry fish and the spiky walls if you’re not careful. Also, you have to fight time, if you don’t produce enough oxygen by the time the city surfaces, you lose!

About the development – Mixed with the rest of their studies, one Major Arts (Jeroen Van Hoorebeke) and 3 Majors Game Development (Seppe Rousseau, Jasper Kort and myself Jacco Goris) started nearly from scratch. To get a distinct look and feel to the game 3D graphics were used in combination with the free 2D farseer physics engine.
Soon – The behavior of the fishes will be improved, and the overall performance too. Generally a complete polishing up will be done.
XNA Tutorials – During this polishing I will continually figure out stuff and write tutorials about it to help out the community, if I can find some sponsors to keep a closed Team foundation server up and running. Students are poor!
Be sure to check the development blog: http://teamdysania.blogspot.com/
Or any of their personal blogs:
Jeroen Van Hoorebeke: http://killtimedreams.blogspot.com/
Jacco Goris: http://jaccog.blogspot.com/
Jasper Kort: http://www.jasperkortfolio.nl/
and Seppe Rousseau, well, he doesn’t have a blog, contact the others if you need him :D
Last but not least, a gameplay video has been made, sadly, for exam purposes, this has been made in Dutch. We are working on an English and possibly French dub though! This will be updated in due time, so don’t forget to check back!